![]() ![]() įacebook retains 30% and developers get 70% of all revenue earned through Credits. At that time, Facebook announced all Facebook game developers would be required to process payments only through Facebook Credits from July 1, 2011. įacebook Credits went into its alpha stage in May 2009 and progressed into the beta stage in February 2010, which ended in January 2011. Facebook deprecated Credits in favour of users' local currencies. Facebook was hoping eventually to expand Credits into a micropayment system open to any Facebook application, whether a game or a media company application. dollars, pound sterling, euros, and Danish kroner. Facebook Credits were available in 15 currencies including U.S. dollar was the equivalent of 10 Facebook Credits. Facebook Credits for sale at a Target store in Colorado Springs, September 2010įacebook Credits was a virtual currency that enabled people to purchase items in games and non-gaming applications on the Facebook Platform. ![]()
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